Well, I'm not sure your criticism of some of the other posters on here is entirely wrong, but for me it is also besides the point. Obviously most of the potential problems with wishlists won't occur in any half-decent gaming group, but I still think the fact that they are necessary is a strike against the game. As much as is possible the rules should just work, but it is a fact that in D&D the magic item system needs patching just to function at a basic level.Fuchs wrote:Wishlist, or "everyone gets X Tokens they can redeem to place an item of their choice per Level", works out the same - players get what they want, not what the random dice rolls say they should get.Drolyt wrote:Sorry, maybe I wasn't clear. Fuchs obviously isn't making any sense, I wasn't defending his argument. Rather, I just think that one of your assumptions, that only the DM wears the author hat, doesn't have to work that way. If players want some control over what kind of items they get I think giving them metagame currency is a viable solution, or at the very least it is worlds better than mother-may-I mechanics like wishlists.FrankTrollman wrote:You just answered your own damn question. Fuchs just cited the fact that the authors of single author fiction determine what magic items the characters find in their travels as evidence of player narrative control over found magic items. But it's obviously not evidence of that, because of how D&D works.
The whole point is that some people cannot stand if players get to pick their character's looks and gear.
It's been clear for some time that some people here, prominent posters, have social issues which make them drivel about "hard-coded rules" being needed for gaming groups, all the while ignoring that even their precious hard-coded rules are only enforced as much as the gaming group in question allows. There is no court of law enforcing gaming rules on a group. If you have a problem with a rule, or a house rule, or a member of the group, you can't appeal to a higher authority and have them decide, you'll have to solve it with the rest of the group.
Let me put it another way: wishlists work fine as a patch, but they shouldn't be necessary. Still, they are just a symptom of the broader problem that is the magic item system.